GTA 5 Mod Folder Structure Guide
Proper organization is key to successful GTA 5 modding. This guide shows the ideal folder structure and best practices.
The Mods Folder Concept
OpenIV introduced the mods folder system - keeping mod files separate from original game files. This makes mod management much easier.
Setting Up Mods Folder
- Open OpenIV
- Go to Tools > ASI Manager
- Install OpenIV.ASI
- Create mods folder in GTA 5 root directory
Ideal Folder Structure
Grand Theft Auto V/ ├── GTA5.exe ├── dinput8.dll (ASI loader) ├── ScriptHookV.dll ├── ScriptHookVDotNet.asi ├── ScriptHookVDotNet2.dll ├── ScriptHookVDotNet3.dll ├── scripts/ │ ├── YourScripts.dll │ └── configs/ ├── mods/ │ ├── update/ │ │ ├── update.rpf │ │ └── x64/ │ │ └── dlcpacks/ │ │ ├── vehicle1/ │ │ ├── vehicle2/ │ │ └── ... │ ├── x64/ │ └── common.rpf ├── Plugins/ │ └── LSPDFR/ └── lspdfr/
Key Folders Explained
Root Folder:
- .asi files (Script Hook V mods)
- Core .dll files (Script Hook, SHVDN)
- Configuration files (.ini)
scripts/:
- ScriptHookVDotNet mods (.dll, .cs)
- Mod configuration files
mods/:
- Modified game archives (.rpf)
- Add-on content
- Texture replacements
Plugins/LSPDFR/:
- LSPDFR specific plugins
- Rage Plugin Hook mods
dlclist.xml Management
Location: mods/update/update.rpf/common/data/dlclist.xml
Add entries for each add-on:
<Item>dlcpacks:/vehiclename/</Item>
Organization Tips
- Name folders clearly - Use mod names
- Keep backups - Copy working configs
- Document changes - Note what you installed
- Separate categories - Vehicles, peds, maps
- Use subfolders - Organize by type
Common Mistakes
- Putting files in wrong location
- Forgetting to update dlclist.xml
- Mixing mods folder and direct installation
- Not using Edit Mode in OpenIV
Conclusion
Good organization saves time and prevents issues. Set up properly from the start!



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