LSPDFR Callout Development Guide 2026 — Create Custom Callouts

LSPDFR Callout Development Guide 2026 — Create Custom Callouts for GTA 5

LSPDFR Callout Development Guide 2026

LSPDFR (Los Santos Police Department First Response) transforms GTA 5 into a police simulation, and custom callouts are the heart of the experience. This 2026 development guide walks you through creating your own callouts — from traffic stops and pursuits to complex crime scenes and hostage situations.

Setting Up Your Development Environment

LSPDFR callout development requires Visual Studio with C# support, the LSPDFR API SDK, and RAGE Plugin Hook as the script loader. Create a new Class Library project targeting .NET Framework 4.8, reference RAGENativeUI.dll, LSPD First Response.dll, and RagePluginHook.dll. Set your build output directory to GTA 5's plugins/LSPDFR folder for quick testing during development.

Callout Structure and Lifecycle

Every callout follows a specific lifecycle: OnBeforeCalloutDisplayed (setup location and blip), OnCalloutAccepted (spawn entities and begin scenario), Process (main update loop running every tick), OnCalloutNotAccepted (cleanup if player declines), and End (cleanup all entities). Your callout class inherits from LSPD_First_Response.Mod.Callouts.Callout and uses attributes to define name, probability, and accepted agencies.

Creating a Basic Traffic Stop Callout

Start with a simple scenario: spawn a vehicle at a nearby road node, add a suspicious driver ped, create a blip on the minimap, and display the callout notification. When the player arrives (check distance to callout position), trigger the next phase — the suspect might comply, flee on foot, or initiate a vehicle pursuit. Use random number generation to create variety, making each callout feel unique and unpredictable for the player.

Advanced Features and Polish

Elevate your callouts with advanced features: add radio audio using Game.DisplayNotification with custom sound banks, implement evidence collection mechanics, create multi-stage scenarios with branching outcomes, and add ambient peds as witnesses or bystanders. Use RAGENativeUI for menu interfaces during investigations. Always include proper cleanup in the End method — delete all spawned peds, vehicles, and blips to prevent memory leaks and world clutter.

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