Ped Component Variations Guide 2026 — GTA 5 Character Customization

Ped Component Variations Guide 2026 — GTA 5 Character Customization for GTA 5

Ped Component Variations Guide 2026

Character customization in GTA 5 relies on the ped component system — a layered approach where each body part has multiple drawable variations and texture options. This 2026 guide explains how ped components work, how to browse available options, and how to create custom clothing and character modifications.

Understanding Component IDs

GTA 5 characters are built from 12 component slots: 0 (Head/Face), 1 (Masks/Beards), 2 (Hair), 3 (Torso/Upper Body), 4 (Legs/Pants), 5 (Bags/Parachutes), 6 (Shoes), 7 (Accessories/Necklaces), 8 (Undershirt), 9 (Body Armor), 10 (Decals/Badges), and 11 (Tops/Jackets). Each slot has multiple drawable IDs (the model variation) and texture IDs (color/pattern options for that model). Understanding this hierarchy is essential for both scripting character appearances and creating custom clothing.

Browsing and Applying Variations

Use trainer mods like Menyoo or Simple Trainer to browse all available component variations in real-time. For scripting, the native functions SET_PED_COMPONENT_VARIATION(ped, componentId, drawableId, textureId, paletteId) and GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(ped, componentId) let you programmatically change and query character appearances. FiveM servers use these natives extensively for clothing shops, uniform systems, and character creation screens.

Creating Custom Clothing

Custom clothing mods require 3D modeling skills and understanding of GTA 5's ped structure. Model your clothing item in 3D software, rig it to the character skeleton matching bone weights from existing clothing items, create texture variations as separate YTD entries, and register the new drawable in the ped's component info files. Each clothing item needs proper physics setup for fabric simulation and LOD models for performance at distance.

FiveM Clothing Resources

For FiveM servers, custom clothing is streamed through addon ped resources. Create a resource with streamed YDR models and YTD textures, update the component info to register new drawables, and use server scripts to assign clothing to players based on jobs, purchases, or wardrobe selections. Popular clothing systems include esx_skin, qb-clothing, and illenium-appearance, each providing different approaches to character customization management.

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