RAGE Native Database Guide - Understanding GTA 5 Functions 2026

RAGE Native Database Guide - Understanding GTA 5 Functions 2026 for GTA 5

RAGE Native Database - Complete Function Reference for GTA 5 Modding

The RAGE Native Database is an essential resource for GTA 5 script modders, providing documentation for all native functions available in the RAGE engine. This guide covers how to navigate and use the database effectively in 2026.

What Are Native Functions?

Native functions are the core engine calls that control every aspect of GTA 5:

Category Examples Purpose
PLAYER GET_PLAYER_PED, SET_PLAYER_INVINCIBLE Player character control
VEHICLE CREATE_VEHICLE, SET_VEHICLE_COLOURS Vehicle spawning and properties
PED CREATE_PED, SET_PED_ACCURACY NPC creation and behavior
WEAPON GIVE_WEAPON_TO_PED, SET_AMMO_IN_CLIP Weapon management
ENTITY SET_ENTITY_COORDS, DELETE_ENTITY General entity manipulation
UI DRAW_RECT, SET_TEXT_FONT On-screen UI elements
GRAPHICS DRAW_MARKER, REQUEST_NAMED_PTFX_ASSET Visual effects and markers

How to Use the Native Database

  1. Visit nativedb.dotindustries.dev or similar mirrors
  2. Browse by namespace (PLAYER, VEHICLE, PED, etc.)
  3. Search by function name or keyword
  4. Check parameters — each native lists required arguments and return types
  5. Read community comments for usage examples and undocumented behavior

Using Natives in Script Mods

How natives are called depends on your modding framework:

Framework Language Example Call
Script Hook V C++ VEHICLE::CREATE_VEHICLE(model, x, y, z, heading, false, false);
ScriptHookVDotNet C# World.CreateVehicle(model, position);
RAGE Plugin Hook C# NativeFunction.Natives.CREATE_VEHICLE(model, x, y, z, h, false, false);
FiveM (Lua) Lua CreateVehicle(model, x, y, z, heading, true, true)

Common Native Patterns

  • Request before use — models and assets must be loaded with REQUEST_MODEL before spawning
  • Hash conversion — string names convert to hashes via GET_HASH_KEY
  • Pointer arguments — some natives return values through pointer parameters
  • Tick-based execution — many operations need to run every frame in a loop
  • Entity cleanup — always SET_ENTITY_AS_NO_LONGER_NEEDED to prevent memory leaks

Tips for 2026

  • Use updated native databases — new natives are discovered regularly
  • Cross-reference with decompiled scripts for real usage examples
  • Test natives in a controlled environment before integrating into mods
  • Check compatibility with the latest GTA 5 game version

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