LOD Mods Guide - Improve Draw Distance in GTA 5 2026

LOD Mods Guide - Improve Draw Distance in GTA 5 2026 for GTA 5

LOD Mods - Increase Draw Distance and Reduce Pop-in in GTA 5

Level of Detail (LOD) mods eliminate annoying pop-in and extend draw distances in GTA 5. This 2026 guide explains how LOD works and how to optimize it for the best visual quality without destroying performance.

What is LOD?

LOD is a rendering technique where objects switch between quality levels based on distance from the camera:

LOD Level Quality When Used Polygon Count
LOD 0 (HD) Full detail Very close to camera 100%
LOD 1 Medium detail Medium distance ~50%
LOD 2 Low detail Far distance ~25%
LOD 3 (SLOD) Minimal detail Very far / skyline ~5%
Hidden Not rendered Beyond draw distance 0%

Key Configuration Files

File Location Controls
visualsettings.dat update/update.rpf/common/data/ LOD distances, shadow distances, grass rendering
timecycle_mods_*.xml update/update.rpf/common/data/timecycle/ LOD fade distances per weather/time
settings.xml Documents/Rockstar Games/GTA V/ In-game graphics settings including Extended Distance Scaling

Important visualsettings.dat Parameters

Parameter Default Recommended Effect
lodScale 1.0 1.5-2.0 Multiplier for all LOD transition distances
slodScale 1.0 1.5 Super LOD scale for distant objects
pedLodBias 1.0 1.5 Distance at which pedestrians switch LODs
vehicleLodBias 1.0 1.5 Vehicle LOD switching distance
shadowDistance 100 150-200 How far shadows render

Step-by-Step LOD Improvement

  1. Backup visualsettings.dat via OpenIV mods folder
  2. Increase lodScale from 1.0 to 1.5 — test performance impact
  3. Adjust slodScale to 1.5 for better distant city rendering
  4. Enable Extended Distance Scaling in GTA 5 graphics settings
  5. Set Extended Distance Scaling to 50-75% for balanced results
  6. Fine-tune per-object LOD — increase pedLodBias and vehicleLodBias

Performance vs Quality Balance

  • VRAM impact — Higher LOD distances load more high-quality textures; 4GB+ VRAM recommended
  • CPU impact — More visible objects means more draw calls; modern quad-core+ needed
  • Diminishing returns — Values above 2.5x rarely improve visuals but tank FPS
  • Grass LOD — Most performance-heavy; increase carefully with grassLodDistScale
  • Shadow distance — Keep under 200 unless using high-end GPU

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